version has a lot of improvements in that direction, and Blender has a built-in video editor, too. Look up animatics/storyboarding–that's the process I'm talking about.Īlso, depending on what drawing techniques you need, you could look into Blender's grease pencil options? I think the upcoming 2.8. pull in the last few frames of the animation that comes before when you start the next to make sure they stay coherent, and then get rid of the overlap in the Video Editor. And for a morphing vid, you can make the individual animation pieces even overlap by a few frames, i.e. You can put in place holder images for the individual bits and pull in the actual animations one by one as you finish them to watch the whole video come together as you go. That way, you can easily see on what frame numbers your music beats fall (video editors have the visual representation of the audio you are looking for), and also how much frames you need in between, and then split up the animations accordingly. Pull your whole audio in and decide at the beginning what frame rate you are aiming for. No other drawing program has that, but with that free program there is no need to over populate one program to do everything.OK, it being a morphing video might make it a bit more unintuitive since there's no obvious way to cut, but for longer animations, I'd generally suggest to start the planning in the Video Editor. It is not that different to use other program on any project I am working on, and some times I will have 6 open programs working on a single project.įor the brushes in FireAlpaca I think Krita is better, but when you need accurate lines, and things the snap tools in FireAlpaca is the best thing to use. My old Photoshop can send files to Image Ready, because I have Photoshop 7. Some program send files to open in other programs, like Daz Studio can open and send files to a newer version of Photoshop, Hexagon, and Bryce. So, I am sure that is why is needs a lot of resources.Ĭurrently I keep Photoshop, Krita, FireAlpaca, Blender, Poser, Bryce, Daz Studio, Hexagon, and a lot of other programs I can use any time, and I edit 3D scripts with Notepad ++, and I use it for website programming. Krita does animation with sound, and I don't know of another program that can make cartoons and use a sound file to lip sync with. It is something only FireAlpaca has and it is an easy program to run that is light on the resources unlike Krita. These tools mimic tools like a protractor, compass, and other tools, while I can imagine there is a tool that makes radiant lines. If you start on a circle and quit then start again it might not be in the same spot, but it will be locked in the circle. You can move the center around and create perspective lines, draw circles, draw radiant lines, and a lot of other things. Just having the experience with the features in other programs I can do more that would have been a problem to do with just Photoshop. Someone wanted an arched row of 5 stars evenly in 2 places, and knowing about the snap tools and what they can do, I quickly made what they wanted in FireAlpaca while my main program is Photoshop. If a free program has a nice feature, it is very likely it can work with PSD files that can keep your layers, to use them in any program you need. I used it in a youtube video making this. You can use FireAlpaca Snap tools to draw controlled lines I was making a round table top with a lot of rings and things, and Photoshop was not that good for that, so I used FireAlpaca and saved the PSD file then reopened it in Photoshop to do other things Photoshop can do. Like with Krita you can use stroke to draw a line around any selected shape, and you can use the shapes to create line art without drawing most of the lines. There is no reason you can't use more than one program, just to use the nice features each one has.
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